Program Details

NTIS Code: CUF50401
Total Duration: 12 months full-time

Program Outline

Program Content

Certificate II in Multimedia Component (3 months full-time)

Computer fundamentals and graphics: An introduction to computer operating systems, basic troubleshooting, software installation and maintenance, internet and intranet procedures.
Main Topics: Hardware, software, interfaces, system hierarchy, Mac vs PC, networking, protocols, data sharing, internet, digital image processing basics, import/export, photo-retouching, scanning, filters & plug-ins, colour palettes.

Introduction to recording: This module demonstrates how to operate a basic recording studio and develops an understanding of the recording and production process.
Main topics: Gain structure, reading basic schematic diagrams, multitrack studio signal flow, analogue console operation, basic recording techniques.

Basic digital video techniques: Understanding the workflow and signal flow of digital film production from camera to post production and editing.
Main topics: Working with cameras, understanding the video workflow, basic video editing and capturing techniques.

Digital theory: This module provides a rudimentary understanding of computer-based digital recording and video systems.
Main topics: Digital theory, using digital recording media, introduction to hard disc recording and editing, digital audio formats, digital video editing, sampling, and MIDI.

Web design: Students will be able to create a simple homepage and will study site management, FTP functions and basic web animation.
Main Topics: HTML and basic web page design, Macromedia Dreamweaver and Flash, introduction to basic 3D design, textures and keyframe animation.

Diploma of Screen [Animation] Component (9 months full-time)

Foundations for 3D graphics and animation: Provides an understanding of the core concepts used in 3D object creation, modelling, animation and a fundamental understanding of the 3D animation software.

Advanced 3D concepts and specializations: Provides an ability to create a variety of sample projects that are associated with three of the most significant areas of specialization for 3D graphics: technical graphics, character animation, games and film animation design.

Character modelling and advanced rigging: Setting up various characters incorporating advanced rigging, modelling and skinning techniques are also instructed. Main topics: Maya software theory and practical application and associated software.

Complex modelling for technical graphics: Advanced modelling techniques utilizing nurbs, poly, mesh and spline modelling systems; creating architectural visualizations. Main topics: Maya software theory and advanced practical application.

Lighting and landscapes: Enables the students to create models, lighting and textures for architectural walk and fly-through’s, animations using dynamics and 3D objects by applying physics and maths functions to emulate gravity, wind, inertia, cloth, soft-body and water.

Production management: This module describes the skills and knowledge required to plan and compile a production schedule that identifies required resources and timelines for the completion of all stages of a production. Main topics: Film finance and budgeting, production timelines, legal clearances, copyright, government funding, resource identification, scheduling cast, location selection and choosing the crew.

Video animation post: Post-production practice and theory used in combination with animation and rendering. Main topics: Importing/exporting final render projects, using an digital video edit system, sound editing with ProTools, non-linear editing and management of the post- production pathway, sound design, compositing and colour matching.

Multimedia and animation: Students will be trained in the application and use of several multimedia and compositing software packages. Main topics: Digitising of images, creating visual effects, compositing still and moving images, basic 2D and 3D animation and 3D modelling applications, creating a DVD, video streaming.

Storyboarding: Storyboarding and stage development for character animations. Students will create an animated character scenario complete with character development, script, storyboard, camera and lighting.


Note: Due to rapid developments in this field, software used or topics covered may be replaced without notice by more current software and topics.